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23 sty 2021 · Hello everyone, today I’m going to be teaching you how to create, manage, maintain and control an external database to host your own game’s data, manipulate that data, and much more.
Roblox provides a set of APIs to interface with data stores via DataStoreService. The most common use case for these APIs is for saving, loading, and replicating player data. That is, data associated with the player's progress, purchases, and other session characteristics that persists between individual play sessions.
Games often need to store some amount of persistent data between sessions like a player's level, experience points, inventory items, gold/cash, and more. This tutorial will show you how to create a basic data store, save sample data, and read the data back into a game session.
25 cze 2020 · What options are there for using databases, and how does this work with Roblox? And, do you have to pay to host the data yourself, or would it be stored in the Roblox servers, without having to pay for anything?
6 cze 2021 · This tutorial will teach you about regular DataStores (I won’t include OrderedDataStores, but they are pretty similar). DataStore Version 2.0 won’t be included in this tutorial either. Over the course of this, we will script a DataStore (that will hopefully be safe).
The DataStoreService lets you store data that needs to persist between sessions, like items in a player's inventory or skill points. Data stores are consistent per experience, so any place in an experience can access and change the same data, including places on different servers.
17 lut 2024 · You could use a datastore for each player that has a bool set to false by default, when the player joins, this player is added to a second datastore(a datastore which holds a string containing all the saved players), unless the bool is true.