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  1. Dusk Ball: catch rate in dark places. 0.1x for Ultra Beasts. 1x for everything else. Fast Ball : 4× catch rate on Pokémon with 100 base speed or more . Feather Ball : 1x catch rate but travels a slighty farther distance than other Poké Balls outside of battle.

  2. Rate = base catch rate of the Pokémon Ball = multiplier from pokeball Status = 1.5x for paralysis and 2x for sleep (I think, though I’m not entirely sure of the other ones)

  3. Poké Ball: 1× catch rate, most basic Poké Ball. Premier Ball: Causes the captured Pokémon to emit a red particle effect when sent out. Quick Ball: 5× catch rate if used on the first turn of a battle. Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. Safari Ball: 1.5× catch rate in Plains biomes. Sport Ball ...

  4. 3 wrz 2020 · This is a list of the Heavy Ball 's catch rate on all available Pokémon that do not have a negative effect on their catch rate. Pokémon who can spawn naturally are in bold. If a Pokémon is not listed here, the Heavy Ball's catch rate modifier for it is -20.

  5. 2 paź 2013 · How to craft and use each pokeball in the Minecraft Pixelmon mod.Hope this helped you guys and gals. Let me know if there's anything you need a tutorial of. ...

  6. I find catch rates to be somewhat harder in this game, often using 50-80 turns to catch legendaries. Is there anyway I can modify Pokemon catchrate across the board or increase ball catch rates by a flat amount?

  7. To change base catch rates, you'll need to edit them in the Pokémon's respective file in the External Spawning JSONs. The catch mechanics in Pixelmon should reflect the original games. If you can confirm that's not the case, please make a ticket for it on our bug tracker: https://pixelmonmod.com/tracker.php?p=2.

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