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  1. Hard clue scrolls can be between four and six clues long, with multiple enemies to defeat and can have high-levelled quest requirements. Elite clue scrolls can be between five and seven clues long, with multiple fights, and puzzles every step.

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  2. Hard clue scrolls can be between 4-6 clues long, with multiple enemies to defeat and can have high-levelled quest requirements. Elite clue scrolls can be between 5-7 clues long, with multiple fights, and puzzles every step.

  3. Killing hill giants for a 1/50 drop rate. Killing minotaurs for a 1/60 drop rate of a beginner clue scroll. Killing goblins for a 1/64 drop rate. Their low hitpoints and great numbers in a tight space make it very easy for players to get clue scrolls this way.

  4. Are Clue Scrolls Worth Doing? Question. I currently have 22 Easy, 20 Med, 25 Hard, and 6 Elite clue scroll and am wondering if it is worth doing them. Of course if I get lucky and get third age armor or something it would be worth it, but generally I am not lucky and would probably get nothing but garbage from them.

  5. From my research I see there are 2 options... Either another clue scroll: 1/50 - Easy Clue Scroll. 1/30 - Medium Clue Scroll. 1/15 - Hard Clue Scroll. 1/5 - Elite Clue Scroll. OR. Turning in 1 of each to Watson .

  6. Master clue scrolls are the most difficult to complete and can only be obtained as a reward from other clue scrolls or by handing one of each tier clue scroll over to Watson found on Zeah. Clue scrolls are generated primarily by monster drops, but also can be generated through thieving, and as certain activity rewards.

  7. The clue-scrolls themselves should not be related to combat and as such each clue-scroll challenge should focus around the idea of skilling and try to avoid combat (or quests that include combat) as much as possible. I've created some examples below of how i feel these clue-scrolls should function. Maps - http://imgur.com/PbM0Ilw.

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