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  1. 5 lip 2018 · The conventional sociology of art literature clearly provides insight into the process of artistic legitimation by highlighting how certain discursive terms and forms repeatedly appear in successful pushes for the artistic recognition of previously mundane or polluted forms of creative expression.

  2. 7 lis 2023 · The first cluster (nine items) in red exposes a conceptual network around game studies and its main development environments, finds connections with new media, and affects the reproduction of culture or game jams.

  3. 5 sie 2020 · old frogatto tile art. DB32 Cave tileset. Tileset - Floating Dirt Isles. Metroidvania Dark Platformer Tileset. Sunset Sky Platformer Tileset. Purple Planet Rocks Platformer Tileset. Platformer Tilesets. Zoria Tileset. cave puzzle tileset three-quarters cheat perspective.

  4. 7 lis 2023 · Patterns and agents of cultural representation, transmission and communication were identified, allowing researchers to evaluate the impact of video games on culture and to approach this object...

  5. 2 wrz 2010 · We describe each game's rules and emergent properties, and then offer a brief theorization of the social world through the “lens” of that game. Then we show how a study of the three games advances the sociology of strategy by enriching ideas about skill, position, and strategic dilemma.

  6. 21 sty 2016 · Backgrounds - Game Art. Metroidvania Dark Platformer Tileset. 2D 32x32 platformer tileset. Isometric dry ground tiles. 43 8x8 food tiles. Floating Islands. Gameboy Cave Tileset. 8x8 Retro Style Platformer Tiles + Background. Generic Platformer Tileset (16x16) + Background.

  7. 12 wrz 2024 · The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.

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