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  1. 17 wrz 2012 · You don't put "Data" into "Data", "meshes" into "meshes", "textures" into "textures" or any arbitrally named folder containing "Data", "meshes", "textures" or ESPs/ESMs into "Data", or likely the mod will not find those files.

  2. 11 sie 2014 · All of the files in the zip folder should appear on the right. This means that the mod is installed. Next, click on the Wrye Bash mods tab and checkmark all of the mods you want to run to activate them.

  3. 27 mar 2016 · If you've encountered yellow exclamation marks, these signal incorrectly installed or glitched meshes, in which case you need to add the .bsa file names of the added mod to the SArchiveList of your Oblivion.ini in your My Documents/My Games/Oblivion directory.

  4. I've tried moving my current Oblivion mod setup to my new Steam Deck, and I did so by copying the files from my desktop Data folder to the Data folder on my Deck's /home/deck/.local/share/Steam/steamapps/common/Oblivion directory.

  5. 20 lis 2018 · Create a text file named "ArchiveInvalidation.txt" in your main Oblivion folder. This is not the "Data" folder, but is one level up from that, in the same folder with OblivionLauncher.exe and Oblivion.exe. The reason for placing it here is primarily to avoid accidentally overwriting it when you install a new mod.

  6. 13 cze 2018 · I ended up just installing it manually: Extract the rar somewhere, copy the extracted stuff to your Oblivion\Data folder. The folder with .esp's in it. Start Oblivion through steam, in the launcher click data files and check the boxes next to the unofficial .esp's.

  7. Download Oblivion Script Extender (OBSE) to the Oblivion folder; Extract it there. (It will add a folder containing the OBSE files.) Copy the following up into the Oblivion folder: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe."

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