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  1. 18 lip 2016 · EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine. It distinguishes two types of engine modifications: 1) Fix Fixes something that probably everyone would consider a bug.

    • Posts 876

      I disabled and removed several of the 'engine' fixes after...

  2. 21 lip 2009 · While you say Oblivion\Data folder your ss has everything going in the unopened Oblivion folder, so there is a good chance that, for some (thick), the mod will not end up with the esp in Data, and the animation file in Meshes folder, but instead in the Oblivion folder.

  3. Make sure you installed OBSE and Blockhead correctly. Copy obse_1_2_416.dll, obse_editor_1_2.dll, obse_loader.exe and (if you have steam, obse_steam_loader.dll) the Data folder to your Oblivion directory.

  4. 28 cze 2024 · By default, Oblivion is limited to about 1.8GB of RAM address space, and once it reaches that limit, you can expect a crash to desktop (CTD). However, there's now a way to increase this limit to 3.5GB using the LAA Patch, also known as the 4GB Patch (LAA stands for Large Address Aware).

  5. 27 mar 2016 · If you've encountered yellow exclamation marks, these signal incorrectly installed or glitched meshes, in which case you need to add the .bsa file names of the added mod to the SArchiveList of your Oblivion.ini in your My Documents/My Games/Oblivion directory.

  6. 27 kwi 2022 · I've tried moving my current Oblivion mod setup to my new Steam Deck, and I did so by copying the files from my desktop Data folder to the Data folder on my Deck's /home/deck/.local/share/Steam/steamapps/common/Oblivion directory.

  7. 15 cze 2019 · Download the file. Go into the d3d9 folder. Copy all 4 files to your games main folder (NOT THE DATA FOLDER), and then enter the game. Go to your in-game quality settings, and turn HDR on. Leave AA off. (My INI file already has HDR on and AA off.)

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