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Blood Magic is a magic-based mod created by WayofTime and maintained by TehNut. It adds an expansive life-based magic system which spans rituals, sacrifices, summoning, alchemy and spell creation.
This page is intended to be a guide to the mechanics of Blood Magic. This will cover most of the main aspects of the mod, and how to progress through the tiers that it offers. The first item to make to begin on this journey of magic, is the Blood Altar.
This is a community-written guide. It was written to help players to get accustomed to Blood Magic in Minecraft versions 1.10 and 1.12. Versions 1.16 and above are covered using the in-game guidebook, the Sanguine Scientum, which is provided via the mod Patchouli. As Blood Magic for 1.16 is...
Blood Magic is an older version of Blood Magic 2. It adds a new energy source: blood. Players can sacrifice their health, or that of mobs, to generate Life Essence. This energy can be used at a Blood Altar or Alchemic Chemistry Set to create items or potions. It is also used to fuel Sigils, Rituals and Spells which can damage enemies, create ...
Blood Magic Wiki is a modified version of In Game Wiki. It aims to add a Blood Magic database within the game in a format that doesn't ruin the immersion of the mod and eventually add its own lore. It basically works the same as the In Game Wiki, except it is tailored to Blood Magic.
Full automation using just that mod. Unrelated, is there a way to get blood nodes to interact with specific slots of the alchemy altar? I miss blood magic 1's alchemy ritual.
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly.