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  1. Bosses Guide. There are two listings of the bosses here, one for X and one for Zero. Each list has the bosses organized in an order which allows you to be able to use the correct special weapon or technique to defeat them with.

  2. Zero's Bosses. There are two listings of the bosses here, one for X and one for Zero. Each list has the bosses organized in an order which allows you to be able to use the correct special weapon or technique to defeat them with.

  3. X's Bosses. There are two listings of the bosses here, one for X and one for Zero. Each list has the bosses organized in an order which allows you to be able to use the correct special weapon or technique to defeat them with.

  4. Mega Man ZX bosses. MMKB When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN.

  5. Hurricaune (neck)- incredibly easy to get a Level 4 on - firing charge shots at her while standing on the ground will never hit her neck. Leganchor (turbines)- probably the easiest one in the...

  6. 26 sie 2007 · Known as Pseudoroids or Falseroids in the Japanese version, there are eight Pseudoroids that Vent/Aile must tackle through in order to progress through the story. Per standard Mega Man fare, Pseudoroids guard the exit of certain Areas, and the player must refight all eight on the final stage.

  7. 11 paź 2018 · For the Special Weapons, the left number is uncharged shot and right number is charged shot. Also, when using your fully charged pink X-Buster against any boss, you only do 1 damage if you are too close to the enemy. For X-Buster: 1st number = uncharged shot, 2nd number = 1st charge shot (green), 3rd number = 2nd charge shot (blue),

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