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You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Learn how to cast mage armor, a 1st-level abjuration spell that grants a protective magical force to a willing creature without armor. See comments, questions, and answers from D&D players and experts.
Learn how to cast Mage Armor, a 1st-level abjuration spell that grants AC 13 + Dex to a willing creature without armor. Find the spell attributes, components, duration, and classes on Roll20 Compendium.
15 sie 2023 · Mage Armor is a straightforward buff spell that essentially changes the way the target calculates their AC so long as they aren’t wearing armor. It’s a lifesaver for casters who can’t put on armor without suffering serious consequences.
Mage Armor. 1 st-level abjuration. Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours. You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the ...
What is Mage Armor 5E? Mage Armor 5E is a 1st level abjuration spell, which is natively available to Sorcerers and Wizards. It requires a vocal, somatic, and material component, with the latter being some cured leather.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.