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This is a guide to defeating Kree'arra, the Armadyl -aligned general in the God Wars Dungeon. As Kree'arra is airborne, regular melee attacks will not work; instead, Ranged or Magic must be used to fight him. A salamander is the only melee option.
always be attacking kree so he doesn't melee you. yep bring brews in a 3:1 with restores. use RCB with diamond bolts (ideally get 90 range before trying again) for kree then BP for minions. stand against 2 walls (in a corner) to make his knockback attack more manageable.
Keep the stole on for KC but take it off when you are in boss room. Fury gives +5 Prayer, but also +10 to Range Accuracy and +15 to all Defenses. This is much better than having 5 more prayer bonus.
How many kc per inv should one expect from a duo arma trip? Discussion. I'm currently doloing arma (no chins)and only lasted 50 mins with 17 kree'arra KC. How much am I fucking up here? It's my first time doloing the boss so its a bit tricky. I'm using potion share but I think I'm misusing them. Inv setup - https://i.imgur.com/o4sVIHV.png.
Kree'arra is one of Armadyl's most trusted generals. He is the most powerful of the surviving aviansie , and leader to the forces of Armadyl's Eyrie in the God Wars Dungeon . In order to reach the encampment, players must first wield any crossbow along with a mithril grapple .
The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in a way that minimises the amount of skill training to completion of all the quests. This guide does not show the most efficient quest order.
To counter the effect of being moved by Kree's special attacks, players should stand in one of the corners of the chamber or on the tile in front of the chamber door. Once Kree'arra is dead, kill the minions in this order: Wingman Skree, Flockleader Geerin, and finally Flight Kilisa.