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  1. Launch two rockets from the surface of Mun, one's launch origin will be located at the point where Mun's prograde direction is and the other where the retrograde direction is. Both reach the escape velocity of 807 m/s.

  2. Dude, it's very simple. Get into Mun orbit. Then any escape attempt will place you first in an orbit around Kerbin and then around Kerbol itself. So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin.

  3. What this will do is when you reach the escape point (the Mun is leaving you behind) you'll "fall" back to Kerbin with an apoapsis that is right at the Mun's orbit and a periapsis somewhere inside (hopefully close to Kerbin).

  4. From here, burn prograde to an escape trajectory. This will cause you to escape the Mun while simultaneously lowering your orbit around Kerbin. Once you escape the Mun, burn retrograde until your periapsis is below about 30 km. The atmosphere will then catch you.

  5. 15 sty 2012 · What you need to do is counteract the ~540 m/s orbital velocity of the Mun around Kerbin so that you will fall almost straight back to Kerbin. There are a few ways to do this starting from Mun orbit, but if you launch from somewhere near the left edge of the Mun\'s near side (as seen from Kerbin), here\'s a more direct method which I adapted ...

  6. 2 maj 2019 · Going to the Mun is one thing. Going there and landing is another. But getting there, and back with just 2 burns? That's really quite challenging! This tutorial will provide you with all the tools but practice, to get you to the Mun, and then back for free.

  7. 9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry. Around 30-40 kilometers above the surface is a good altitude for aerobraking on Kerbin.

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