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open the bandit stats -> click "any race" -> choose a race -> have basic stats for (race) bandit. Instead of having a cluttered homebrew page because I had to make 20 different bandits, nobles, thugs, etc,.
Mythmaker's Stat Block Basics Vol. 1: Bandits - 15 Giffy's Monster Maker style stat blocks for this essential enemy type + Faction templates to spice things up! Could I ask how you make your Statblocks visually? They look slightly different than those generated by the giffyglyph web app, like how they are missing alignment after the tag.
Get creative and assign stat blocks to NPCs and enemies that may not fit the exact thematic notes as written, but fit the mechanical themes nonetheless. For example, got a bulky chef bandit? Use the Bandit Enforcer or Bandit Strongarm, and flavor the weapons as pots, pans, or knives.
14 sie 2022 · Here’s the essential info on Bandit attributes and stats provided in the Monster Manual: Armor Class: 12 (Leather Armour) Hit Points: 11 (2d8+2) Speed: 30ft; Challenge: 1/8; XP: 25; Passive Perception: 10; Languages: Any one (usually Common) Stat Block: STR – 11; DEX – 12 (+1); CON – 12 (+1); INT – 10; WIS – 10; CHA – 10; Bandit ...
Bandit/Pirate. Medium humanoid (any race), any non-lawful alignment. Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft.
If you want to use these as templates to class up an existing monster, I recommend just stapling the actions onto the monster's stat block, maybe adding the features and save proficiencies if you're feeling ambitious.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.