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  1. 17 wrz 2019 · There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

  2. When audio is encoded in Unity the main options for how it is stored on disk is either PCM, ADPCM or Compressed. Additionally there are a few platform-specific formats, but they work in similar ways. Unity supports most common formats for importing audio (see the list below) and will import an audio file when it is added to the project.

  3. 17 wrz 2019 · Learn how to play audio in Unity, how to use Audio Source components, work with sounds in 2D and 3D, and how to choose audio file formats and load types.

  4. 14 kwi 2022 · In this tutorial, you'll prepare in import audio files, and add Audio Source and Audio Listener components to your project. Unity’s audio system imports most standard audio file formats. It allows you to mix and master in real time, and it can replicate 3D spatial sound effects like echo, object movement (like the sound of a fast-moving car ...

  5. AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine;

  6. docs.unity3d.com › Manual › AudioManual: Audio - Unity

    Unitys audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. Read this section to learn about audio in Unity, including clips, sources, listeners, importing, and sound settings.

  7. 15 cze 2018 · Hello I want the player to specify the music in the game, and for that I need to load it somehow from a folder on the computer. Specifically I want to load all audioclips of mp3 from a specific folder. Probably the same as the game folder, then import them into the game somehow.

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