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Blender 3.0 Reference Manual. Welcome to the manual for Blender, the free and open source 3D creation suite. This site can be used offline: Download the manual as web pages (HTML) Download the manual in an e-book format (EPUB)
Modeling » Introduction. The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects.
Here's a simple tutorial on how to model a character in Blender 3.0 from start to finish! If you'd like to help support my channel, please consider making a donation!
Chapters 6 and 7 cover Blender 3D modeling tools and the step-by-step process of modeling a character. In Chapters 8, 9, and 10, you’ll unwrap the character, create textures to add some color to your 3D model, and then apply materials to control how the light affects the model’s surfaces.
Welcome to my new character modeling tutorial series for Blender 3.0. Throughout the next 40+ videos, I will show you step by step, how to create the charact...
Blender 3.0 Manual » Modeling; Modeling
We will start by opening Blender and discussing what we will be working on for the course. Next we will block out the shapes that we need in order to create our character and go over the tools and model out each piece in detail. Then, we will finalise the modelling, fixing anything that needs a second pass, and prepare to unwrap our prop.