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Blender 3.0 Reference Manual. Welcome to the manual for Blender, the free and open source 3D creation suite. This site can be used offline: Download the manual as web pages (HTML) Download the manual in an e-book format (EPUB)
- Getting Started
Getting Started . About Blender. Introduction; Blender’s...
- User Interface
Interface Controls Buttons and Controls . Buttons; Fields;...
- Editors
Editors . Blender provides a number of different editors for...
- Scenes & Objects
Scenes & Objects . Scenes. Introduction; Scene Properties;...
- Modeling
Blender 3.0 Manual » Modeling; Modeling
- Sculpting & Painting
Sculpting & Painting . Introduction; Brush. Introduction;...
- Grease Pencil
Join the official Blender Survey 2024! 🧡. Blender 3.0 Manual...
- Animation & Rigging
Animation & Rigging . Introduction. Animation; Rigging;...
- Getting Started
Chapters 6 and 7 cover Blender 3D modeling tools and the step-by-step process of modeling a character. In Chapters 8, 9, and 10, you’ll unwrap the character, create textures to add some color to your 3D model, and then apply materials to control how the light affects the model’s surfaces.
The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects.
Blender 3.0 Manual » Modeling; Modeling
Welcome to my new character modeling tutorial series for Blender 3.0. Throughout the next 40+ videos, I will show you step by step, how to create the charact...
This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender.
Part I, “The Basics of Blender” (Chapters 1, 2, and 3): Understanding Blender and learning the basics. Part II, “Beginning a Project” (Chapters 4 and 5): Preproduction, project preparation, and character design. Part III, “Modeling in Blender” (Chapters 6 and 7): Starting production, focusing on character modeling.