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Personally I draw at 4* the size of the intended resolution of the game. In my case the native resolution of the game is 1920x1080, so 7680*4320 is the size of the drawing. I make the canvas slightly larger than that to act as a border in case I want to pan or zoom the image at points in the game.
The sprites that ship with VN Maker are 395x1178 - but the engine can take whatever you give it, really. As a for instance, a character I made recently I drew at 3840x2048 resolution with 600 dots per inch - if I were to put it in the game it'd probably be 960x512 @ 200 dpi.
I would recommend doing the images as large as you can during production and then downscaling it to 4K (or larger if you want to allow zooming) . While most people do not have 4K monitors currently, it allows you to future proof your game better.
Game CG Source. Google · Zerochan. Digitally created art taken from visual novels. They are almost always the same dimensions as wallpapers (e.g. 1600x1200) and feature heavy use of dutch angle. Official Game Wallpapers should not be tagged under here, but as Official Wallpapers instead.
13 mar 2022 · I think most VNs are done in 1920x1080 these days, and I usually suggest making a sprite twice the height of the canvas size you're using. If that's too large, 1280x720 is also popular.
For single monitor users, the highest used resolutions is 1920 x 1080 (which is HD) with nearly 50% of the population. The next closest is 1366x768 at 22%, which is a very common laptop/netbook screen size. The rest are all in the low percents.
5 sie 2019 · Since the default CG Gallery has reportedly been having some issues (lack of customization, minor glitches, hard to figure out), I've taken the liberty of making my own adjustments. This CG Gallery plugin features: 1) Easy picture selection for CG thumbnails and Gallery. 2) Up to 8 pictures per... AlfredKamon.