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  1. For general information on our other products and services or to obtain technical support, please con-tact our Customer Care Department within the U.S. at (800) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002. Library of Congress Cataloging-in-Publication Data. Galitz, Wilbert O.

  2. User interface (UI) software is often large, complex, and difficult to implement, debug, and modify. As interfaces become easier to use, they become harder to create [Myers 1994]. Today, direct-manipulation interfaces (also called GUIs for graphical user interfaces) are almost universal.

  3. Introduction to GUIs (Graphical User Interfaces) Lecture 21. CS2110. Summer 2009. Interactive Programs. “Classic” view of computer programs: transform inputs to outputs, stop. Event-driven programs: interactive, long-running. Servers interact with clients. Applications interact with user(s) input. output. user. output events. input events. program.

  4. GUI (Graphical User Interface) Provides a friendly interface between user and program. Allows event-driven or reactive programming: The program reacts to events such as button clicks, mouse movement, keyboard input. Often is multi-threaded: Different threads of execution can be executing simultaneously.

  5. Abstract. Designing a usable, visually-attractive Graphical User Interface (GUI) is somewhat more difficult than appears at first glance. It adds quality to the application only if it reflects the needs and capabilities of the users within the hardware and software constraints.

  6. The design of a User Interface should always give extensive attention at the needs, wants, and limitations of the end users of an interface. This design philosophy is called User Centered-Design (UCD). GUI Controls GUI control tools are tools that allow the user to interact with the system.

  7. Graphical User Interfaces (GUIs), which combine graphical and textual interaction using canvases, buttons, sliders, menus and text boxes. This chapter introduces the development of GUIs in Java and it re-introduces Processing-based applications in the broader context of these Java GUIs. 11.1. Example: An Animation Controller

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