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Aura of Death. 3 rd-level necromancy. Casting Time: 1 action. Range: Self (30-ft. radius) Components: V. Duration: Concentration, up to 1 minute. You radiate a 30-foot aura of negative energy. The aura is centered on you and moves with you.
Spellcasting.Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card and faced the avatar of death
Enchantment. At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
The auras go to the graveyard shortly after the creature dies. The auras that were attached to it do not return when the creature returns. In the case of the Impetus, you choose what creature it will attach it when it returns to the battlefield at the end of the turn.
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at –1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
Print spells cards for D&D 5e for all classes; Wizards, warlocks, sorcerers, clerics, paladins, bards, rogues and more.
Aura of Death. 5th-level necromancy. Casting Time: 1 action. Range: Self (60-foot radius) Components: V, S, M (a small chunk of salt) Duration: Concentration, up to 10 minutes. Until this spell ends, life-denying energy emanates from you, rendering living creatures within 60 feet of you unable to heal and recover quickly.