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1 gru 2023 · This study examines and compares digital engagement, internalising symptoms, and academic adjustment based on digital gaming in two cohorts of adolescents using quantitative survey data collected amongst school students in Finland.
1 mar 2022 · This study aimed to evaluate the risk of witnessing inappropriate and disturbing images, written expressions, speech, and advertisements with other demographic data in children playing online games.
1 lis 2017 · Because advertising to children and adolescents has become ubiquitous, researchers who study its influence raise significant concerns about the practice, especially as it relates to dietary behavior, family conflict, marketer tactics, and children’s potential vulnerability as an audience.
This study focused on gaming an understanding of gaming behavior in adolescents in a gender perspective. We applied a mixed methods approach to obtain a broad picture of adolescents’ video gaming practices and experiences.
9 maj 2024 · Do teens think video games positively or negatively impact their lives? Teens who play video games are particularly likely to say video games help their problem-solving skills. More than half of teens who play video games (56%) say this.
This research addresses a lack of evidence on the positive and negative health outcomes of competitive online gaming and esports, particularly among young people and adolescents. Well-being outcomes, along with mitigation strategies were measured ...
9 maj 2024 · Some argue that gaming exposes teens to violence and can hinder their development, while others contend that it fosters essential skills such as problem-solving and teamwork.