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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
You can use GameMaker Language to program your games in two different ways: by placing blocks to "write" code visually, or by writing code manually. The first option, GML Visual, is best suited for beginners and hobbyists who want to get started making their own games quickly.
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language.
This document is divided into three parts with the aim of getting you introduced to the interface and basic workings of GameMaker and general programming, before going on to more advanced usage and the functions available through our proprietary programming language GML (GameMaker Language).
GameMaker is by default in English (UK). However, it also supports translating the entire IDE and the manual into a range of other languages, which you can select from at any time: Additionally, other IDE languages may be download from the community forums.
11 paź 2024 · Create Your First Game. Choose your type of game and try one of the following 15-minute tutorials. You'll finish with a playable game that you can customise and share with friends. All audio and visual art can be downloaded for free, and you’ll learn the fundamentals of game development.
GameMaker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the GameMaker Language).