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Funny Games - both versions - aren’t about telling a traditional story, but making the audience consider how and why they consume entertainment. Instead of giving us our “treats” - like nudity, or a comeuppance for the villains - the film withholds them, and asks WHY that’s what we wanted. Why did we even think we deserved them?
This is Michael Haneke talking about Funny Games, which I found very interesting. He's talking about the German Austrian version, but I think the US version is very similar: https://www.youtube.com/watch?v=c2U9kcpepoo.
13 mar 2008 · A movie with no restrictions holds no real suspense, and no surprises, so any revelation of plot details in, say, a review, is meaningless. What makes "Funny Games" different than any other campy-scary horror movie that gets off on tormenting its characters and teasing its audience?
I will analyse Funny Games using mainly the theories of the early structuralists, Propp and Barthes, with a few additional comments about Levi-Strauss and Fiske. The film does manage to follow the structures prescribed but in no way is it predictable in theme or discourse.
26 paź 2008 · Haneke’s breakthrough film was Funny Games (1997), an unnerving film about two teenage boys who play a series of sadistic games with a middle-class family. Funny Games was as noted for its cruel and casual violence as it was for Haneke’s willingness to wind its audience in by implication – having the boys turn to the camera and ask the ...
It's playing with the structure of American Slashers and revenge films and in turn exposes them for what they are, narratives that are designed for the audience to feel justifiably cathartic about on screen violence. It's a weirdly liberating film when it's read this way.
Zdjęcia do filmu kręcono w Nowym Jorku, Head of the Harbor, Shelter Island i Southampton (Nowy Jork, USA). Plan domu w którym kręcono remake z 2007 idealnie odpowiada proporcjom planu zdjęciowego z filmu z 1997 roku.