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  1. 27 gru 2016 · If you want to remove masters, click on the FILE HEADER underneath the ESP and on the right side you can choose which ones you want to remove. You don't want to remove them that way. What you want to do is use the "Clean Masters" option.

  2. In fo4edit, load your merged plugin, remove all refrences to the mod ypu deleted so that it contains no entries from that mod, then right click and clean masters. It should remove any masters that do not have record changes in an esp.

  3. 20 mar 2020 · You could try selecting all the records that are from the master you want to remove and using the "Change FormID" option. If Clean Masters still doesn't work after that, use the "Report Masters" script. It will report all records that rely on the master you select.

  4. 4 lut 2021 · If an esp will not load into xedit because it is missing masters, you may have to create dummy masters with the empty esp provided at the start of the guide. Creating dummy masters is as simple as re-naming the empty plugin, but must match the needed master name exactly, including spaces or other as well as the three digit extention, (esp\esm\esl)

  5. Check the merged patch's header for Masters to make sure the missing ones are removed. If they are, close and save the merged patch. Delete your dummy Masters, and you should be good to go.

  6. 15 wrz 2018 · Left Click on File Header, then on the Right Pane Window, Click on the Word Master File above the Master File you wish to remove - then simply press Delete (Del) on your keyboard - click yes to the warning popup box - then close F04Edit, ensure the box is ticked next the mod in question, and done.

  7. 2 maj 2022 · If it is not, do not continue! You either need to "ESMify" or remove masters from your plugin, which unfortunately means start from beginning. 14. Save your plugin and close FO4Edit. Done! To next article!

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