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Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose.
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Thin and wispy flames wreathe your body for the duration,...
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Thin and wispy flames wreathe your body for the duration,...
- Private 5e Campaign
Range: Self. Components: V, S, M (a bit of phosphorous or a...
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The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage. In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame.
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 4-metre radius and dim light for an additional 4 metres. You can end the spell early by using a full action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose.
Range: Self. Components: V, S, M (a bit of phosphorous or a firefly) Duration: 10 minutes. Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet, You can end the spell early by using an action to dismiss it.
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose.
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose.
Range: Self. Components: V, S, M (a bit of phosphorus or a firefly) Duration: 10 minutes. Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.