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  1. the 2nd camp mechanic is not as straight forward as you might think so please read everything that gets posted and take your time. You cannot just do the PipBoy move camp to activate your 2nd camp, it must be done through the map or you move your primary CAMP.

  2. I’m really loving this game and I don’t understand why it’s getting bad reviews at all. But the CAMP placement thing is ridiculous. There was a mod in fallout 4 that essentially was the CAMP system and it worked perfectly fine. It’s like they didn’t even test it for 76.

  3. 27 kwi 2021 · The 2nd camp has its own separate build limit, not affected by the 1st camp. Your stash and scrap boxes remain the same between both camps. Also, any underground shelter you build at one camp will be identically built on the inside if you place it at your other camp.

  4. Extra camp slots is worth it if you love building, and having more builds, but it's not woth it to fast travel. You can also fast travel to the free spots, like your camp, fort atlas, vault 76, the settlers spot and the raider spot.

  5. 27 kwi 2021 · Following the Locked and Loaded update release, it’s possible to build two separate C.A.M.P.s in Fallout 76. As we’ve mentioned, only one can be active in the world at a time.

  6. 29 sie 2024 · Legendary Mod Boxes are one-time-use items that allow you to apply specific Legendary effects to weapons or armor. Each Mod Box is tied to a particular Legendary effect, enabling you to customize your gear with the exact prefixes (1*), majors (2*), and minors (3*) you want, without needing to reroll items multiple times.

  7. 28 wrz 2022 · One of the biggest problem with F76 is that it is a live service game, but with no fresh content, especially for veteran players. And no mods are allowed. Bethesda practically abandoned this game after disastrous launch, the only update somewhat worth mentioning was Wastelanders 2 years ago.