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  1. As of I'm writing these, I'd say these are the best engines you can find for GameMaker. Not the best physics as say Harinezumi, but do the job fairly well.

  2. Orbinaut Framework 2 is the successor to the original Orbinaut Framework, a classic Sonic framework created for GameMaker. It prioritises ease-of-use and has a certain level of templating at its core (as it basically should), making it friendly for both beginners and advanced users.

  3. signup.buildbox.com › product › bb2Welcome to Buildbox

    Drag & Drop. With Buildbox Classic, building 2D games and prototyping is not only simple but fast. Drag and drop your assets onto the Drop Wheel as a background, character, object, or action. Then edit to customize. There's no coding involved.

  4. GameMaker also has Drag and Drop, which is aimed at making programming easier, but I personally found it more difficult [somehow?]. Best advice I could give on learning how to code though, is that you definitely need to be persistent.

  5. 23 paź 2018 · Hello, I would like to make a game in Construct 3 that plays like Sonic The Hedgehog. So that means I would like to know how to make functioning loops that you can run through. And how the tracks work that Sonic can grind on.

  6. www.gbstudio.devGB Studio

    Easy to Use. Drag and drop game creator with simple, no progamming knowledge required, visual scripting. If your game starts to get complex there's even a built in debugger.

  7. 30 maj 2017 · Is there a way to drag and drop an "idle" animation for the character. As if, when the player stops walking, and NO KEYS are pressed (away from keyboard if you will) the view changes to a breathing animation?

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