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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ogre Zombie - From somewhere in the darkness, a gurgling moan is heard. A form lurches into view...
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Ogre Zombie. Large undead, neutral evil. Armor Class 8. Hit Points 85 (9d10 + 36) Speed 30 ft.
Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Source: SRD (CC-BY-4.0)
Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed.
Challenge 2 (450 XP) , Large undead , neutral evil. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.