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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.
Magic Missile. Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.
Magic Missile in D&D 5e is a marvel of magical precision. With a single cast, it sends out 1 to 3 darts of force, each guaranteed to strike a target within 120 feet. The catch? Decide your targets upfront, before the dice reveal the damage.At first level, Magic Missile averages a total of 10.5 force damage. But there’s room to grow.
Magic Missile. level 1 - evocation. Casting Time: Action. Range: 120 feet. Components: V, S. Duration: Instantaneous. You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target.
Magic Missile is a 1st level Evocation spell that creates three magic bolts that deal damage to designated targets. A single target can be hit with any number of bolts of the caster’s choosing, so long as it is within range of the caster and the caster can see it.
A first-level spell that’s guaranteed to hit, Magic Missile is a great option in the early game, and continues to be useful (even mega-powerful, for certain builds) into the later game. Let’s go over just what you can accomplish with Magic Missile in your quiver, as well as the spell’s rules.