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  1. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.

  2. Magic Missile. Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.

  3. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target.

  4. 8 kwi 2022 · Magic Missile is Better Damage than Inflict Wounds. Inflict Wounds is the highest average damage of any published single-target 1st-level spell, coming in at an impressive 3d10, for an average of 16.5.

  5. Magic Missile in D&D 5e is a marvel of magical precision. With a single cast, it sends out 1 to 3 darts of force, each guaranteed to strike a target within 120 feet. The catch? Decide your targets upfront, before the dice reveal the damage.At first level, Magic Missile averages a total of 10.5 force damage. But there’s room to grow.

  6. particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe

  7. A first-level spell that’s guaranteed to hit, Magic Missile is a great option in the early game, and continues to be useful (even mega-powerful, for certain builds) into the later game. Let’s go over just what you can accomplish with Magic Missile in your quiver, as well as the spell’s rules.

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