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The Discerning Merchant’s Price Guide is a tool primarily for Dungeon Masters, although players may find it useful as well, particularly in magic-heavy campaigns
A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport.
A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours. A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual.
2 maj 2020 · - 36 new magic items split between hag gifts and hag weirds - New rules and tables for a legendary potion of mutation - Witch fingers, macabre talismas to boost a spellcaster’s power. But there is a price to pay - 26 new spells, some of which only work underwater or in the moonlight
The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: detect magic, magic missile. 2/day each: plane shift (self only), ray of enfeeblement, sleep. Magic Resistance.
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Green Hag - The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty... Amphibious. The hag can breathe air and water.
Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell.