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  1. Detection. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

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      Detect Evil and Good. Spells D&D Free Rules (2024) For the...

  2. 1st-level divination. Casting Time: 1 action. Range: Self. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.

  3. Components: V S. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.

  4. Detect Evil and Good. Level: 1st. Casting Time: 1 action. Duration: 10 minutes (concentration) School: Divination. Classes: Cleric, Paladin, Pact of the Genie Warlock. Range/Area: Self (30-ft. sphere) Damage/Effect: Detection. Attack/Save: None. Components: V, S. Source: Basic Rules pg. 252. Toggle. Spell Description.

  5. D&D 5e Spell details for Detect Evil and Good, including components, casting time, range, damage and more.

  6. Detect Evil and Good. 1st-level divination. Casting Time: 1 action. Range: Self. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.

  7. Detect Evil and Good. Spells D&D Free Rules (2024) For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so.

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