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  1. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area.

  2. You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area.

  3. Alert. Source: Player's Handbook. Always on the lookout for danger, you gain the following benefits: You can't be surprised while you are conscious. You gain a +5 bonus to initiative. Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

  4. Duration: 8 hours. You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area.

  5. This simple yet effective ritual spell allows for an early warning system, alerting the caster to any unwelcome guests. Whether you’re guarding a treasure trove, keeping watch over a strategic point, or simply ensuring a peaceful night’s rest, the Alarm spell is your go-to magical security system.

  6. 17 cze 2024 · The Alarm spell is a versatile 1st-level abjuration spell that creates a magical ward against unwanted intrusion. Alarm can be set to produce either a mental or audible alarm, alerting the caster to potential threats. Strategically deploying Alarm spells can help secure entry points and perimeters, integrating with other defensive measures.

  7. You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area.

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