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A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
Ray of Enfeeblement is diferent because, unlike Shield or Absorb Elements, only becomes a good spell when your spell attack bonus is high compared with the AC's monsters and you have less spells useful for choice, not matter the class or subclass with Ray of Enfeeblement.
7 lis 2024 · The target of a Ray of Enfeeblement subtracts 1d8 from all its damage rolls to a minimum of 0. Damage Rolls: A damage roll is a die roll, adjusted by any applicable modifiers, that deals damage to a target.
31 maj 2022 · Ray of Enfeeblement — the pretty bad spell that’s meant to weaken the enemy, but usually just ends up weakening your turn and your spell slots. We’ll cover why players are left so underwhelmed with this necromantic debuff, as well as a few common rules questions.
4 lis 2022 · Ray of Enfeeblement is a necromantic ranged attack spell that can reduce the amount of damage a Strength-based weapon attack is capable of doling out. It requires concentration, is considered a debuff, and requires a Constitution saving throw to overcome.