Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  3. Protection from Evil and Good. 1 Abjuration. Casting Time: 1 action. Range: Touch. Target: One willing creature you touch. Components: V S M (Holy water or powdered silver and iron, which the spell consumes) Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin, Warlock, Wizard.

  4. There are a lot of spells, magic items, monsters, etc. covered between all the various PDFs. For example, many spells found in the player's handbook but not covered in the basic rules are found in the HotDQ and RoT supplements. Ditto for Monsters and Magic Items.

  5. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  6. Print spells cards for D&D 5e for all classes; Wizards, warlocks, sorcerers, clerics, paladins, bards, rogues and more.

  7. Protection from Evil and Good. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  1. Ludzie szukają również