Search results
Level: 5th, 10th, 15th, or 20th. Replaces: This benefit replaces the bonus feat gained by a wizard at 5th, 10th, 15th, or 20th level. Benefit: You can spontaneously cast any spell you know from the divination school by sacrificing a prepared spell of equal or greater level.
Wizards have the following game statistics. Abilities: Intelligence determines how powerful a spell a wizard can cast, how many spells she can cast, and how hard those spells are to resist (see Spells, below).
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice.
A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth).
I play a wizard in 3.5, but I was unfortunate in my dice rolls and got rather low strength starting out. Is there some way I could bulk up my wizard without sinking a fortune into magic gear? Does ...
4 lis 2020 · The Wizard sits comfortably at the pinnacle of the tier list. With the best spell list, a functionally infinite list of spells known, and a dizzying number of build options, Wizards can do basically anything in the game, and can often do so better than classes which are specifically built to do it.
A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level.