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The subject takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows: o The target retains its own alignment (and personality, within the limits of the new form's ability scores).
Wizards have the following game statistics. Abilities: Intelligence determines how powerful a spell a wizard can cast, how many spells she can cast, and how hard those spells are to resist (see Spells, below).
Level: 5th, 10th, 15th, or 20th. Replaces: This benefit replaces the bonus feat gained by a wizard at 5th, 10th, 15th, or 20th level. Benefit: You can spontaneously cast any spell you know from the divination school by sacrificing a prepared spell of equal or greater level.
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth).
30 sty 2023 · Skills: 8 ranks in any 3 knowledge skills, Spellcraft 8ranks. Feats: Competent Scholar, Scribe Scroll. Spellcasting: Must be able cast at least 3rd level arcane spells spontaneously. Special: must be able to cast read magic spontaneously, cannot be illiterate, must be able to read draconic.
Wizards were arcane spellcasters that learned to practice the Art through research and learning.[3] They drew upon the Weave through a broad range of spells and other magical abilities learned through years of practice and training.[5] Through the spells they prepared and memorized, powerful...