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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.
22 cze 2012 · This is a reference for standard prices for magic items (D&D v3.5). MAGIC ITEMS ON THE BODY • One headband, hat, helmet, or phylactery on the head • One pair of eye lenses or goggles on or over the eyes • One amulet, brooch, medallion, necklace, periapt, or scarab around the neck • One vest, vestment, or shirt on the torso • One robe ...
10 cze 2011 · I've tried reading around, and asking my group, but I'm still confused on how to determine magic weapon costs. For a straight example of what I want, I want to get a Deadly Precision (MIC, +1 bonus) kusari-gama (light exotic reach weapon).
11 sty 2013 · How many different magical damage qualities can a single weapon have & how it relates to price?
7 sty 2010 · Hello! I recently browsed through the appendixes of the 3.5 ed. Magic Item Compendium and I must say that some things puzzle me. I'm having problems determining the market price of an item that says: price +1 bonus (and the like). For example, a weapon with Screaming p.42 gets the following tag: Price: +1 bonus.
Cost Summary Amberpoint Arrows: 33000 gp : A set of unique arrows that retain their magic when shot. They shoot far and through wind. Anti-Bio Beam Cannon: 9250 gp : A unique laser gun that is focused purely on destroying organic materials. Apocalyptic Blade: 80,500 GP
4 wrz 2022 · Reply. dernudeljunge. • 2 yr. ago. DMG, pg 288: ADDING NEW ABILITIES. A creator can add new magical abilities to a magic item with norestrictions. The cost to do this is the same as if the item was notmagical.