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Combat Statistics. This section summarizes the statistics that determine success in combat, and then details how to use Attack Roll. An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.)
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.
Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41.
Trazic’s D&D 3.5e Critical/Fumble, Called Shot and Injury Tables. Critical Hit Table. Land a heavy strike on a particular body part. Roll for body area and body part, add crit modifiers, opponent rolls fort or ref save against your attack to cancel effects.
Basics & Ability Scores. THE BASICS. The Core Mechanic: Whenever you attempt an action that has some chance of failure, you roll a twenty-sided die (d20). To determine if your character succeeds at a task you do this: Roll a d20. Add any relevant modifiers. Compare the result to a target number.
Action Types. An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions.
To determine if your character succeeds at a task you do this: Roll a d20. Add any relevant modifiers. Compare the result to a target number. If the result equals or exceeds the target number, your character succeeds. If the result is lower than the target number, you fail.