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  1. A 5th-level abjuration spell that protects you from fey, undead, and creatures from beyond the Material Plane. You can also use it to break enchantments or dismiss creatures with a melee attack and a Charisma save.

  2. 5th-level abjuration. Casting Time: 1 action Range: Self Components: V, S, M (holy water or powdered silver and iron) Duration: Concentration, up to 1 minute. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.

  3. Learn how to cast Dispel Evil and Good, a 5th level abjuration spell that protects you from fey, undead, and extraplanar creatures. See the spell attributes, components, duration, and special functions on Roll20 Compendium.

  4. A 5th-level abjuration spell that grants you advantage against certain types of creatures for 1 minute. You can also use special functions to break enchantment or dismiss them to their home planes.

  5. Learn how to cast dispel evil and good, a 5th level abjuration spell that protects you from fey, undead, and creatures from beyond the Material Plane. Find out the spell description, components, class, and rating of this spell.

  6. Dispel Evil and Good. level 5 - abjuration. Casting Time: Action. Range: Self. Components: V, S, M (powdered silver and iron) Duration: Concentration, up to 1 minute. For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.

  7. Learn how to cast Dispel Evil and Good, a 5th-level abjuration spell that protects you from fey, undead, and extraplanar creatures. The spell also has special functions to break enchantment or dismissal.

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