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  1. Devious Minds is a short quest involving a plot against the clergy of Entrana. This was a standalone quest until it was tied into the Mahjarrat Mysteries quest series by The Temple at Senntisten , released four years later.

  2. If entering through the Abyss, enter the Abyss via the Mage of Zamorak north of Edgeville, then make your way to the law rift. Dismiss any summoning familiar. Leave the Law Rune Temple by using the portal. Head into the church of Entrana to the south. Use the pouch on the prayer altar.

  3. 11 mar 2018 · Devious Minds - RuneScape Guide - RuneHQ. Description: No one likes to miss a good ceremony; least of all a poor lowly monk who needs your assistance! Will you be able to aid him and make his dreams come true? Length: Short. Quest Requirements: Wanted! What's Mine is Yours. Troll Stronghold. Mage of Zamorak. Skill/Other Requirements: 65 Smithing.

  4. Devious Minds is a quest involving a plot against the clergy of Entrana. The quest connects to the Temple Knight storyline and the Mahjarrat storyline.

  5. Ritual of the Mahjarrat is a grandmaster quest. It is the sequel to four quests: A Tail of Two Cats, While Guthix Sleeps, The Curse of Arrav, and The Temple at Senntisten. This quest continues the Mysteries of the Mahjarrat storyline from where The Temple at Senntisten left off. During the quest, syzygy occurs, and the Mahjarrat begin their ritual for the 18th time; meanwhile, the three ...

  6. This is the quick guide for Devious Minds. For a more in-depth version, click here. Contents. 1 Walkthrough. 1.1 Getting Started. 1.2 The Weapon. 1.3 Entrana. 1.4 Finishing Up. 2 Rewards. Walkthrough. Getting Started. Talk to the monk just outside of Paterdomus which is east of Silvarea. ( 1 • )… The Weapon.

  7. You start this quest by speaking to the monk just outside Paterdomus (this is marked as Temple on the map and is the temple you encountered during Priest in Peril), the temple on the Salve. It is east of Varrock and can be reached by walking east from the Digsite Teleport, the ruins of the earth altar or the Lumberyard teleport or by walking ...

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