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18 sty 2020 · Although I don’t recommend you changing the FPMaximumDistance variable since 0.6 is by far the proper number to determine a first person zoom. You can change the FirstPersonLocalTransparency to be any number from (0 - 1).
1 maj 2021 · Although a custom First Person Viewmodel could allow for best compatibility with a game’s weapons or so, this is an easy and simple solution, and it seems to be more than enough for any game that can be played in first person.
23 lip 2023 · This module provides you everything you need for a basic death screen. You can also build on top of the structure and adjust it to work with your game. This is how you can get it to work: "Wake up"; "You are not dead, this is just your dream"; You can even access the setting options from scripts.
6 dni temu · Once two players find a death note, they become a Kira and every player respawns to a random spot on the map. Scattered around the map are IDs of every player in the server that is alive. A Kira can steal IDs of innocent players, which allows them to write that players name in their death note.
Death Note is a notebook which allows users to write your target's name and cause of death which they going to experience in a given time and given location. Currently Gamemodes: 6 Maps: 5 Made by xBEAR Studios
11 kwi 2024 · This only relates to Studio features which directly insert stuff into the 3d scene. InsertService loads the content but leaves it parented to nil. It’s up to your Lua code to decide where to put it in the scene and even whether to add it to the scene at all.
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