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  1. Because Scouts are almost always going to want to be ranged, mutliclass seems more important for them than for most rogues. They really benefit from getting extra attack from another source. Ranger is a great fit, but fighter is also a good choice (Samurai and Arcane Archer seem apt).

  2. You could make a wood-elf Fighter 4/Rogue 4/Ranger 4 (revised)/Monk 8 with Mobile for a Deep-Shadow-Scout-Scout. You'd have 60ft speed, adv on init, adv vs creatures yet to act during your first turn, +1 atk during 1st turn (on top of 2 attacks), 60ft dim light-dim light teleports.

  3. Multi class potential of Scout Rogues. 5th Edition. I'm making a scout for a roll20 campaign. A long time ago, I wanted to make a mundane ranger, and scout looks like a good option for that. I'm just wondering what the best level dips are, looking in the 1-3 level range.

  4. 18 paź 2022 · Scouts get a boost for damage primarily via their 13th level subclass ability. Its a bit late to be much of an impact on play, but very good. What scouts excel at is mobility and skills.

  5. 22 cze 2023 · The Scout Rogue takes the tools of the traditional rogue archetype and adds on some nature skill. What it focuses on more is a range-loving build with spectacular movement options, great first-turn power and the best level 17 option a Rogue can ask for, in terms of damage.

  6. 22 sie 2022 · D&D 5e offers a broad variety of play styles through the rogue subclasses. We’re here to guide you through these archetypes that allow for such different gameplay mechanics and roleplay styles. All have merit.

  7. 8 lut 2019 · Hello all! I currently have a Lvl 3 Scout (Rogue), Variant Human, which started with the Skulker feat. His starts are STR 12, DEX 19, CON 10, INT 8, WIS 14, and CHA 8. My original plan was to get Sharpshooter feat at Lvl 4, then the Mobile feat at Lvl 8.

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