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  1. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the default 4%.

  2. Debuffs are status effects that affect the player or target negatively. This page lists all debuffs added by the Calamity Mod, new mechanics involving debuffs, and changes to vanilla debuffs.

  3. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression.

  4. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of and dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new and new structures, a new , a new , more than forty new , and other assorted changes to vanilla gameplay.

  5. Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback.

  6. Welcome to the Official Calamity Community Remix Wiki! The Calamity: Community Remix contains an absolutely gorgeous array of high quality content including (but not limited to): the Wulfrum Excavator boss, the Verboten One, Wrath of the Gods, the Plagued Jungle, and many more secrets!

  7. Mobile stealth generation accelerates while not attacking. Stealth strikes only expend 50% of your max stealth. Grants the ability to evade attacks in a blast of darksun light, which inflicts extreme damage in a wide area. Attacks that deal less than 5% of your max life in damage will not be evaded.

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