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  1. Confusion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions.

  2. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking unco...

  3. 4th level enchantment Casting Time: 1 action Range: 90 feet Components: V S M (Three nut shells) Duration: Concentration, up to 1 minute Classes: Bard,

  4. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west. 2–6. The target doesn’t move or take actions. 7–8. The target doesn’t move, and it takes the Attack action to make one melee attack against a random creature within reach.

  5. 9 cze 2022 · Confusion is a level four enchantment spell with a casting time of one action, a range of 90 feet, vocal, somatic, and material component requirements, and a duration of one minute. Everyone within a 10-foot radius sphere from a chosen center becomes affected by the spell.

  6. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

  7. Confusion. 4th-level enchantment. Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute . This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.

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