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Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking unco...
Confusion. Source: Player's Handbook. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions.
Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Confusion - Each creature in a 10-foot-radius Sphere centered on a point you choose within range m...
4th level enchantment. Casting Time: 1 action Range: 90 feet Components: V S M (Three nut shells) Duration: Concentration, up to 1 minute Classes: Bard, Druid, Sorcerer, Wizard. This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you ...
Confusion. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
Confusion - Spellbook. Source: Player's Handbook, DND 5e Wiki. 4th-level enchantment. Casting Time: 1 action. Range: 90 feet. Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions.