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  1. There are many applications of computer graphics including entertainment (games, cinema, tv commercials and other advertising), design (architectural, manufacturing, ...), visualiza- tion (medical, scienti c, information), simulation (training), and much more.

  2. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques •Modeling: representation choices of different models •Rendering: simulating light and shadow, camera control, visibility, discretization of models •HCI (human-computer interface): specialized I/O devices, graphical user interfaces

  3. Computer Graphics is a textbook aimed at the undergraduate students of computer science engineering, information technology, and computer applications. It seeks to provide a thor-ough understanding of the core concepts of computer graphics in a semester-level course.

  4. Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming.

  5. The course and notes focus on four key topics: 1. Image Representation How digital images are represented in a computer. This ’mini’-topic explores different forms of frame-buffer for storing images, and also different ways of representing colour and key issues that arise in colour (Chapter 2) 2. Geometric Transformation

  6. WELCOME TO Introduction to Computer Graphics, a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is designed for use as a textbook in a one-term, upper-division, undergraduate computer science course.

  7. Department of Computer Science Center for Visual Computing Midpoint Algorithm • Implicit expression for the line geometry –f(x,y) = (x –x0)*(dy) –(y –y0)*(dx) • What does this formulation provide us (compared with the previous derivations)? • Fundamental ideas –spatial partitioning based on the signs!

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