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  1. 4 lip 2019 · The purpose of this research was to investigate the effectiveness of computer games in learning English as a foreign language and the extent to which they increase motivation in young...

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  2. 31 lip 2004 · This review is intended as a timely introduction to current thinking about the role of computer games in supporting children’s learning inside and out of school.

  3. Numerous studies report wide use of computer game play among today’s youth. The Pew Internet & American Life Project states that 97 percent of American teens - ages 12-17 - play computer, web, console, or mobile games. Teens are also playing these games with relative frequency and duration.

  4. 1 lut 2012 · In this review the learning effects of educational games are studied in order to gain more insights into the conditions under which a game may be effective for learning. A systematic...

  5. 12 lip 2018 · What are the biggest challenges you face when using computer games in your reading classroom? Why do you think playing literacy computer games often has the smallest effect on below-grade-level readers? How can you help students transfer their learning from computer games into more authentic literacy activities?

  6. Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula.

  7. The aim of this study is to investigate the impact of using electronic games on teaching English vocabulary to kindergarten students to find out if these selected games could facilitate the competences of English language learners.

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