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  1. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn.

  2. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn.

  3. 3 wrz 2024 · Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

  4. Casting Time: 1 action. Range: 120 feet. Components: V S. Duration: 1 round. Classes: Sorcerer, Warlock, Wizard. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave.

  5. Chill Touch. Necromancy cantrip. Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: 1 round. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave.

  6. 17 paź 2022 · Chill Touch requires verbal and somatic components, so get those wizardy words and magic gestures ready. Once you’ve provided these, the cantrip creates a spectral skeleton hand in the space of a creature within range. You’ll need to make a ranged spell attack against your target.

  7. Chill Touch. Necromancy cantrip. Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: 1 round. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave.

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