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  1. When publishing (releasing, distributing, selling, or equivalent acts) works that use the sample materials provided by Live2D, an General User or Small-Scale Enterprise (annual sales less than 10 million yen) is free to use the materials (except for Unity-chan and Hatsune Miku) in creative activities for both commercial and non-commercial purposes.

  2. The goal is to develop a ChatGPT-based Live2D chatbot with hologram display. The development shall base on Qt6/C++, which is totally new to me. The Live2D chatbot shall either dock on the screen as a standard Live2D widget, or display in the holographic mode on a hologram pyramid.

  3. A live2D chatbot Demo build with python and js. Contribute to nladuo/live2d-chatbot-demo development by creating an account on GitHub.

  4. A chatgpt client with support for claude, live2d table favourites and Vits text-to-speech - Slebee/ChatGPT-live2d-Desktop.

  5. Live2D Cubism handles some of the data for runtime in json format. Cubism SDK for Unity includes classes to parse and instantiate those json format files. They are parsed and instantiated when imported by the asset importer included with the SDK, but can also be loaded at run-time by the user.

  6. Editor Tutorial. This is a tutorial for Live2D Cubism. If you’re new to Live2D Cubism, start here!

  7. You can export the settings made in Cubism Viewer as a json format file. How to Export. For those items that can be exported in a file, such as physics, facial expressions, poses, etc., the respective settings files must be written out in advance. From the menu, click [File] -> [Export] -> [Model Settings (model3.json)].

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