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  1. For comparison: Charm Person from 3.5 D&D: This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

  2. Charm person is 1st level, lasts 1 hour, no concentration, and only triggers one saving throw. All the other spells you're mentioning are more powerful, but also higher level, require concentration, only last 1 minute, and may trigger saving throws every turn.

  3. This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

  4. This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly; see Influencing NPC Attitudes, page 72). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

  5. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Charm Person - You attempt to charm a humanoid you can see within range. It must make a Wisdom sav...

  6. This charm makes a humanoid of Medium-size or smaller regard the character as his trusted friend and ally. If the creature is currently being threatened or attacked by the character or the character's allies, however, he receives a +5 bonus on his saving throw.

  7. This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly; see Influencing NPC Attitudes, page 72). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

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