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  1. Challenge Modes are a feature in Cookie Clicker, added in v2.0. Challenge Modes are available only through Ascension, and impose special conditions on a player. As of v.2.052, only one Challenge Mode exists. It allows the player to complete Achievements only unlockable in that mode. You can...

  2. I'm doing a challenge with my friend where we can't click (natural) GC's and we only ascend when the real life season changes. I need some strategies…

  3. Challenge ideas. Suggestion. Possibly make it so multiple challenge modifiers can stack, but here's my idea for some challenges that can be added. I honestly sort of simulate a few of these using a RNG just so the game can have some variety and keep my attention.

  4. If you get it, immediately buy the third cursor upgrade (a few frenzied clicks will give you enough cash to afford it) and click away. If you get Frenzy instead of CF, just continue building. If you get Lucky instead, restart.

  5. Progression Stages. Within the Cookie Clicker community, a set of progression stages have been defined, based on a set amount of requirements, to quickly determine where one's progress lies within the game and what tips/strategies can be given to work.

  6. The News Ticker is a visual, and further on in the game, a gameplay element, which displays messages about your current Cookie Clicker legacy, appearing at the top middle of the screen, in-between the Option, Stats, Info, and Legacy tabs.

  7. Challenge Modes are a feature in Cookie Clicker that temporarily impose special conditions on the player in exchange for potential benefits. The cookie button next to the big "Reincarnate" button on the ascension screen can be used to select a challenge mode.

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